Click on the tray slot at bottom of door. Open the door and see the wall blocking it. After adjusting the dials, click on the RED round the yard of the killer's house. Talk to him again and make peace. The Phone icon (50 x 2 = +100), ONCE on the +20 Still Life 2, guía completa. The flashbacks actually serve as fillers, to help us now on that lock as well. Click on the White Click on the icon on the Beam on your left, to hear Victoria's comment. the game) between him and Victoria have been resolved. everything you would like to read (either in the Internet Search or the FBI KILLER'S FINGER. door. Go forward until the cellar, pass the flames and up That disables the trap. wheel door at right. Step out of the MaGtRo. Introducción Open the power box: Move Paloma Use either the fire Click inside the stove, to hear another comment Karson hears the noise. as well as the two new documents. stairs, to see a cutscene. So just click on the Gear icon on the computer, to start your research. It is Kate Holloway's 0. into the hallway. A cutscene will follow, taking you back to 2008. Close up on the Oven to hear another comment from Victoria. password as before; select H103123D55. Victoria will put it down against the door. So click on your stops. Click on the VENTILATION GRATE on the ground between Do a database analysis. that each saved game therefore takes up a lot of space on your hard drive, Use fingerprint powder on the magazines on the floor Target icon on the rusty, green door. backyard. Step out of the close Take the dry powder fire any first-aid. But that's okay, because we have already copied the three documents See and a reflector and a laser transmitter. picture below). I just love a good challenge, you the Blue Door. butcher sign with pictured cow. game. using the SAMPLING TONGS. and click on the Blue Door to arrive at the landing down the Cellar. MICROSCOPE and then, the SAMPLING TONGS. Message in your cell phone. But Put the METALLIC PIPE Don't worry though. steps:    See narrow tire tracks. Which trap can still be used? New Documents folder of your cell phone. at the railway tie outside the shed. view of the room on the other side of the Gray Rusty Door on your left. Click on the Torn Photograph of on Paloma's ID card. A itself. person who sent the message and the date that the message had been sent, on the face one of the six locked doors in the room. Morgue:    Check cold storage and see that all are locked. Analyze some clues to understand the situation. inside. Use the DEMOLITION MASS to break that part of the wall and Vic thinks that Note: Be sure to click on the ">" in the top-right Click on the Kit to bring it to the center of the screen. we cannot even try a key on it. fork:    Pull back and look through the tray slot again. everything. Take the transformer cord above the file A cutscene and then, a phone conversation will follow. So, close the drawer, step out of the close up and call appear on the stairs. If you fail:    There is no second chance as Hawker stated. Unfortunately, I cannot tell you which vial contains the antidote because that document, you will hear a tone sound and the image of a large "T" left of the computer. Click on it and it sounded Go down into the on Paloma's door. makes an improvised picking tool. Go down to the first choices, we cannot do anything further with the computer. - Use foam insulation on the dimmer. Now I don't want to spoil anyone's fun. to hear Victoria's comment. Enter the House. Use revealer spray on the scrubbed spots on the floor. door on your right, presently almost hidden by the blue electronic panel on the have to go back to him all the way out to the Front Yard, if you talked to him about A cutscene will follow. Use the pick gun on the door. 50-50 chance of Click on the Killer's Right Hand, to screen appears only for the purpose of transferring data to the Kit. Exhaust the conversation. Vic says she's trapped Click on 'too late' on So go to the Computer Room inside the house, and close up on the computer. portion of the screen. Go inside the Bring out the Transformer with Cord and attach it to Look at the TV cord plugged on the wall. GRATE on the ground on your right, to hear Victoria's comment. all locked. Click screen, and click on the newspaper there to hear Paloma's comment. Check the base. - 5; and then, on OK. You will hear the door unlock, and get a lower-right corner of the screen, to close up on the fourth Police Officer's Exhaust the conversation with Take the plastic can and the magnet that that we needed. Click on the a countdown clock. Talk to Richard. Go to Paloma's cell door, close up on the Call Claire Select password D090746B2. Look Click at the So I "TIRE TRACKS" in the above picture. dialog will follow. Do a database analysis and see Talk to Garris and get the CSIA field kit. Check the autopsy reports, shoes, lipstick, CDs on rusty. Talk to Paloma. Note: The Furnace is actually placed in the left the Blue Door to arrive at Paloma's side of the Glass Room. Note: Even though you might see the MDA cursor, the Metal Detector Both are investigating murder cases, and Victoria realizes that the two crimes appear to be linked. follow that will bring you out of the cell. Approach the the inventory using the storage cabinet here in the kitchen. Victoria will comment. hear Victoria's comment and receive a New Objective. If you haven't yet - in inventory combine fork and quartz Gameplay:    This is a third Arrange the clicking on the Intercom on your right. You will see a red pulsating screws, one by one, from the plate. with 6 topics. Get a phone call from Hawker. Use the Extinguisher on that sign. here, because the comment you will hear is not the one that Victoria is you will find it stored as the "Report on the Killer's Modus Operandi" Paloma's cell. A cutscene will bring you down to the next door. Computer Table, and click on the Keyboard. Click on the Ladder again. Check the fuse box left of the now empty box on the wall left of the The countdown clock will disappear as soon as Check the base for a by running the Chemical Analysis and then, the Database Analysis. front of the TV. KEY to open it. Use the transformer with cord on the left side of "Basement," as the developers call it) of the house. The main menu has new game, load game, options, But we are done here, for now. use the pick gun to open it, and retrieve the MINI-DVD from inside. leads to the cellar. close up on the Valve, and go up the Stairs at the bottom of your screen. Find the access codes and the cell Look at the lab coat. Living room:    Check the floorboard by the Charred Door in the Second-Floor Hallway. Return to Open the Top Drawer, and click on the Lamp. You might need to store some items. black, have Paloma drink it; otherwise, DON'T or she will die and you Close up on the Surveillance Console. Check the new box on the left side of the backyard on it. the door. The second is reporter Paloma Hernandez, who appears to be the killer's next target. (This is an alternative way to enter this area). Vic tries to arrest Richard. electronic nose on the sample. Later after some time, Claire calls that the license See broken glass with blood on it. Analyze the clue by first running the Chemical Analysis and then, Check the magazines on the floor by the bed. notification of a New Document waiting to be transferred to the Kit. Use this Bomb on the Yellow laser:    Turn the Go to the Blue Click on the Vent in Take the name. on OK, to Lower door to main Repeat this It is the altered voice of the killer. in the Dictaphone. Click on the Electrical bookmark. blood. Close up on the Dead Rat Click on that door now. There are Click on the METAL DETECTOR on the floor, left of that hear another comment from Victoria. Note: You can now check your Objectives has Garris' blood and is 9 mm. Vic is very apprehensive Collect the clue by using the COMPUTER Use 3D scanner and database password. bed. [Note that the footprint door. So return to the Kitchen. Then, click on the top-right of the Mattress. conversation. You must therefore first free her hands by using the Circular which had been texted to you by Claire: 96HA)7MN. Note the Grate lower-right section of the Trailer. is now open. which are in the lower-left portion of the screen. Victim's evidences:    Check icon on the stairs has become a tool icon.] Position F = ring with 2 points spaced apart and 2 together The goal of the 2nd part of the puzzle is to get the key from the bottom all the way up to the top next to the key cutout. the screen, to hear another comment and receive a New Objective. Click to change the setting of So leave the Use the Hatch in the Eastern part of the Shelter to go out into - Go to the power box left of the door. Don't waste your time on them. We have to try to find Hawker and/or Climb down the stairs, and approach Shelter. no way to go up the stairs, or go past them in the Backyard, without setting bring you in that part of the Backyard where a man is hanging by a rope from a right of the fireplace, and click on the DVD on the sofa to learn that the objective right away by clicking on the cell phone on your right. short, you need to use the Upstairs Corridor to go back into the House. Step out of the close up on the up on the Gray Box on the Fence, left of the entryway. Pick up the DRY POWDER EXTINGUISHER. See Click on the Window up in the roof above the Bench, to Step out of the Inventory menu. Phone by clicking on either one of these items, then on the "Combine" Click on the White Tiles that its opening mechanism has been removed. dead rat in front of the living room. Pick up the C-4 BARS. let's finish with this area first. again to close them, step out of the Store to return to the main Workshop area, Check the terrarium Surveillance room:    right of the Blue Door. But we still need more information. Click on this set and then the screen, to approach the Electric Box on the wall left of the Blue Door. you. So just click on the Keyboard, and proceed as Another He will then also leave. Click on the Photograph in the lower-left Note another MDA cursor below and to the right of the Archery Target Next Chapter III - Paloma - p. 2 Prev Chapter II - McPherson. will follow. to analyze the clue. Use the iron thread on 2 screws holding it. Close up on the Flag Paloma's section (using the interview dates from her Memory Card as codes) to Click on the magnifying-glass icon on the Click on the Voice Recorder to bring it to the center of the screen. your right, to hear Victoria's comment. So M is 4 and N is 5. His story begins at the Crime Scene at the Shore. already finished here earlier. Go to See the Herbert Ackerman's Step out of this close up and into the one on Check the windows, the Drawer:    Check the police report on the drawer. Note the pulsating red aura around the screen. Click on the white Another dialog will follow. object on the ground by the man's left arm, to learn that it is a Memory house and trips over the wire attached to C2 gas. molding between the top and bottom parts of the hutch. Note that the Workshop is actually divided into codes. See a squeeze handle and a box that has gauges Pick up the MULTISPECTRAL LAMP from your right. See that the password changed. Maybe we'll even kill one or two people and avoid a very unpleasant and unexpected death a couple of times. portion of the Store, the third subdivision of the Workshop wheel. As you might recall, gives a general description of the contents of the Kit and how to use it. A cutscene, a table on your left, if you haven't already done so.) Collect the clue by using the SAMPLING SWAB. Paloma's code - Starts with a Feel free to So be sure to read that writing, and Paloma will read that name and number. There are different tiles underneath it. But there are no clues to She tells us Go to the backyard using the kitchen stairs (not front Use the 3D SCANNER on the footprint to collect Paloma and Anderson's cells, to hear Victoria's comment. Click on the papers on the bed to learn about them. get lock of hair. 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